![]() Think of it like a parry - a swift way to push back against an onslaught after it’s finished. ![]() Which leads me to the big new thing: the reversal edge. With ring-outs and multi-directional movement the stakes are often higher, and there’s pretty much a counter for everything. Making positioning matter is also another Soulcalibur staple. It’s a challenge, absolutely, to balance reach, power, and a ton of frame data around weapons, but Project Soul has done it time and time again. To this day there still aren’t many weapon-based fighters. It pretty much rules and I was immediately inspired to create my own Wack Pack of creatures.ĭespite not changing a whole lot Soulcalibur is still relatively fresh in the fighting game circuit. You can even kit one of these oddities out with a “narcissistic” voice that proclaims they’re beautiful before choosing one of 20 fighting styles based on existing characters. Lizardmen, mummies, skeletons, sculptures, goblins (Malefics), cyborgs (Automatons) and demons (Darksiders) are fair game. The character creator is off the chain, offering scores of races that completely veer off course from the typically human-centric notions of old. I’m going to use him to introduce people to the game. Quen (a sign that lets Geralt rush down an enemy while putting up a shield) is a great example of an ability that will speak to new players (and Soulcalibur in general allows for many answers to projectile spam/zoning with its aforementioned freedom of movement). He’s kind of an all-comer mid-ranged character and should appeal to just about any fighting game player regardless of their familiarity with the source material. Geralt’s style is based around “signs,” which can basically be considered spells. ![]() While the idea of Yoda spinning around with a lightsaber is anachronistic enough to turn people off, Witcher‘s medieval focus is inversely grounded. Geralt from The Witcher series is a fine (and relevant) guest character. His odd mixup-based fighting style, comprised of counter-like maneuvers, ranged attacks, and heavy-hitting close-quarters combos makes him a welcome addition. His blue and red hues kind of codify Soulcalibur VI‘s loudness. Project Soul is embracing their inner silliness here. There’s a great balance here without having to resort to clones As for the new crew: I absolutely love the decadence of Azwel, the “Leader of Humanity.” He’s an edgelord and a perfect fit for a game that already held the edge crown with Nightmare. Let’s start with the cast.Īlthough a few classic characters are missing, VI mostly hits the mark and brings back several no-shows from V, like Sophitia and Talim. But it also steers the ship back in the right direction for casual and hardcore fans alike. It’s still absolutely gorgeous inside and out with an appropriately regal soundtrack that’s so incredible that I often just leave it on as I’m making a sandwich or preparing for a match. Soulcalibur VI rights a lot of the wrongs from six years ago.
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